Editor : Fixed the Callback registration failed kMaxCallback crash when entering playmode.
Animation: Fixed animation events firing twice when using Animator manual update.Animation: Fixed a crash when spawning an Animator with a state machine that uses OnStateMachineEnter.Animation : Fixed alpha channel being animated when in linear color mode.Animation : Fixed a case where transition between animations made GetIKRotation and GetIKPosition return an incorrect value.Animation : Fixed a case where sprite and material reference were not animatable at the same time in the SpriteRenderer.Animation : Fix for events not being fired during CrossFade at 0F.Android: SoftInput - Fixed the Korean input on Samsung phones.Android: Removed API 16 - 19 from target sdk version selection list.
Android: Permissions - Fixed ephemeral permissions not popping up on Android Oreo.Android: Fixed black screen on startup on Android O devices.Android: Fixed a shader compile error on devices not supporting GL_FRAGMENT_PRECISION_HIGH.Android: Buildpipe - Fixed permissions popping up when providing resources in res/.Android : Resources.Load no longer stalls LoadScene and LoadSceneAsync.AI : UpdateNavMeshData will process non read/write meshes in editor when not in playmode.2D : Expose sRGB (gamma color space) option and packing padding option to Sprite Atlas inspector.2D : Editing 2D primitive asset no longer show error in console.2D : Correctly use Sprite Atlas packed offset when calculating UVs for OverrideGeometry().2D: Sprite atlas packing will now cancel and return an error if there exist sprite(s) with size larger than the pre-determined atlas max size.Tizen: Load the first scene during displaying Splash screen.iOS: Added an Marketing icon kind for iOS and a slot for a 1024x1024 App Store icon.Graphics: When using custom shadow resolution on a light, this resolution won't be clamped as usual, allowing to reach up to 8k shadowmap if needed.Previously this was slow, especially in a new editor session. 2D: Sprite atlas packing will now spend less time reconciling sprite from cache atlas.